| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/Nerve/NerveExecutor.h" |
| 6 | |
| 7 | namespace al { |
| 8 | struct ActorInitInfo; |
| 9 | class IUseAudioKeeper; |
| 10 | class IUseStageSwitch; |
| 11 | class IUseCamera; |
| 12 | class LiveActor; |
| 13 | } // namespace al |
| 14 | |
| 15 | class AppearSwitchTimer : public al::NerveExecutor { |
| 16 | public: |
| 17 | AppearSwitchTimer(); |
| 18 | void init(const al::ActorInitInfo&, const al::IUseAudioKeeper*, al::IUseStageSwitch*, |
| 19 | al::IUseCamera*, al::LiveActor*); |
| 20 | void onSwitch(); |
| 21 | bool isSwitchOn(); |
| 22 | void offSwitch(); |
| 23 | bool isDemoPlaying(); |
| 24 | void exeWaitAppearDemoStart(); |
| 25 | void exeWaitAppearDemoCameraInterpoling(); |
| 26 | void exeAppearDemo(); |
| 27 | void procAppearDitherAnim(s32); |
| 28 | void exeOnWait(); |
| 29 | s32 getLastFrame(); |
| 30 | void exeOnWaitBlink(); |
| 31 | void exeOffWait(); |
| 32 | |
| 33 | private: |
| 34 | void* filler[12]; |
| 35 | }; |
| 36 |