| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LayoutActor; |
| 7 | } |
| 8 | |
| 9 | class CapBomb : public al::LiveActor { |
| 10 | public: |
| 11 | CapBomb(const char* name); |
| 12 | |
| 13 | void init(const al::ActorInitInfo& info) override; |
| 14 | void appear() override; |
| 15 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 16 | al::HitSensor* self) override; |
| 17 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 18 | |
| 19 | void exeWait(); |
| 20 | void exeExplosion(); |
| 21 | |
| 22 | private: |
| 23 | al::LayoutActor* mTestLayout = nullptr; |
| 24 | al::LayoutActor* mTestLayoutParts = nullptr; |
| 25 | }; |
| 26 |