| 1 | #include "MapObj/LavaPan.h" |
| 2 | |
| 3 | #include "Library/Demo/DemoFunction.h" |
| 4 | #include "Library/LiveActor/ActorActionFunction.h" |
| 5 | #include "Library/LiveActor/ActorInitUtil.h" |
| 6 | #include "Library/Nerve/NerveSetupUtil.h" |
| 7 | #include "Library/Nerve/NerveUtil.h" |
| 8 | #include "Library/Player/PlayerUtil.h" |
| 9 | |
| 10 | namespace { |
| 11 | NERVE_IMPL(LavaPan, Wait) |
| 12 | NERVE_IMPL(LavaPan, Rumble) |
| 13 | |
| 14 | NERVES_MAKE_NOSTRUCT(LavaPan, Wait, Rumble) |
| 15 | } // namespace |
| 16 | |
| 17 | LavaPan::LavaPan(const char* name) : al::LiveActor(name) {} |
| 18 | |
| 19 | void LavaPan::init(const al::ActorInitInfo& info) { |
| 20 | al::initActorWithArchiveName(actor: this, initInfo: info, archiveName: "LavaWorldHomePan000" , suffix: nullptr); |
| 21 | al::initNerve(actor: this, nerve: &Wait, maxStates: 0); |
| 22 | al::registActorToDemoInfo(actor: this, initInfo: info); |
| 23 | makeActorAlive(); |
| 24 | } |
| 25 | |
| 26 | void LavaPan::exeWait() { |
| 27 | if (al::isFirstStep(user: this)) |
| 28 | al::startAction(actor: this, actionName: "Stop" ); |
| 29 | if (!al::isNearPlayer(this, 8000.0f)) |
| 30 | al::setNerve(user: this, nerve: &Rumble); |
| 31 | } |
| 32 | |
| 33 | void LavaPan::exeRumble() { |
| 34 | if (al::isFirstStep(user: this)) |
| 35 | al::startAction(actor: this, actionName: "LavaWorldHomePan000" ); |
| 36 | if (al::isNearPlayer(this, 8000.0f)) |
| 37 | al::setNerve(user: this, nerve: &Wait); |
| 38 | } |
| 39 | |