| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/Nerve/NerveStateBase.h" |
| 7 | |
| 8 | namespace al { |
| 9 | class LiveActor; |
| 10 | class SensorMsg; |
| 11 | class HitSensor; |
| 12 | } // namespace al |
| 13 | |
| 14 | class MapObjStatePlayerHold : public al::ActorStateBase { |
| 15 | public: |
| 16 | MapObjStatePlayerHold(al::LiveActor* actor, const sead::Vector3f& localOffset, |
| 17 | const sead::Vector3f& localRotate); |
| 18 | |
| 19 | void initUseColliderPush(f32 pushForce); |
| 20 | void initShadowMaskDropLengthCtrl(const char* shadowMaskName); |
| 21 | void appear() override; |
| 22 | void kill() override; |
| 23 | void attackSensor(al::HitSensor* self, al::HitSensor* other); |
| 24 | bool receiveMsgNoRelease(const al::SensorMsg* message, al::HitSensor* other, |
| 25 | al::HitSensor* self); |
| 26 | bool receiveMsgRelease(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self); |
| 27 | void prepareThrowCollide(); |
| 28 | bool receiveMsgCancel(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self); |
| 29 | bool tryStartCarryFront(const al::SensorMsg* message, al::HitSensor* sensor); |
| 30 | bool tryStartCarryFrontWallKeep(const al::SensorMsg* message, al::HitSensor* sensor); |
| 31 | bool tryStartCarryUp(const al::SensorMsg* message, al::HitSensor* sensor); |
| 32 | void tryCancelHold(al::HitSensor* sensor); |
| 33 | void updateCollider(al::HitSensor* sensor); |
| 34 | void exeHold(); |
| 35 | |
| 36 | private: |
| 37 | al::HitSensor* mPlayerHitSensor = nullptr; |
| 38 | sead::Vector3f mLocalOffset; |
| 39 | sead::Vector3f mLocalRotate; |
| 40 | bool mIsCarryUp = false; |
| 41 | bool mIsUseColliderPush = false; |
| 42 | s32 mColliderUpOffset = 0; |
| 43 | f32 mColliderRadius = 0.0f; |
| 44 | f32 mColliderPushForce = 1.0f; |
| 45 | sead::Vector3f mTotalPush = {0.0f, 0.0f, 0.0f}; |
| 46 | bool mIsResetPositionNeeded = false; |
| 47 | const char* mShadowMaskName = nullptr; |
| 48 | f32 mShadowMaskDropLength = 0.0f; |
| 49 | }; |
| 50 | |