| 1 | #include "MapObj/SphinxRideMiniGameObjGenerator.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorInitUtil.h" |
| 4 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 5 | #include "Library/Nerve/NerveSetupUtil.h" |
| 6 | #include "Library/Nerve/NerveUtil.h" |
| 7 | #include "Library/Placement/PlacementFunction.h" |
| 8 | |
| 9 | namespace { |
| 10 | NERVE_IMPL(SphinxRideMiniGameObjGenerator, Wait) |
| 11 | |
| 12 | NERVES_MAKE_NOSTRUCT(SphinxRideMiniGameObjGenerator, Wait) |
| 13 | } // namespace |
| 14 | |
| 15 | SphinxRideMiniGameObjGenerator::SphinxRideMiniGameObjGenerator(const char* name, f32 unused1, |
| 16 | f32 unused2) |
| 17 | : al::LiveActor("乗れるスフィンクスのミニゲームオブジェジェネレータ" ) {} |
| 18 | |
| 19 | void SphinxRideMiniGameObjGenerator::init(const al::ActorInitInfo& info) { |
| 20 | al::initActor(actor: this, initInfo: info); |
| 21 | al::initNerve(actor: this, nerve: &Wait, maxStates: 0); |
| 22 | al::tryGetArg(arg: &mIsAppearRandom, initInfo: info, key: "isAppearRandom" ); |
| 23 | |
| 24 | s32 linkChildNum = al::calcLinkChildNum(initInfo: info, linkName: "CreateObj" ); |
| 25 | |
| 26 | if (linkChildNum <= 0) { |
| 27 | makeActorDead(); |
| 28 | return; |
| 29 | } |
| 30 | |
| 31 | mActorArray.allocBuffer(ptrNumMax: linkChildNum, heap: nullptr, alignment: 8); |
| 32 | mTransArray = new sead::Vector3f[linkChildNum]; |
| 33 | |
| 34 | for (s32 i = 0; i != linkChildNum; i++) { |
| 35 | al::LiveActor* linksActor = al::createLinksActorFromFactory(initInfo: info, linkName: "CreateObj" , linkNum: i); |
| 36 | mActorArray.pushBack(ptr: linksActor); |
| 37 | mTransArray[i] = al::getTrans(actor: linksActor); |
| 38 | } |
| 39 | |
| 40 | makeActorDeadAllActor(); |
| 41 | makeActorAlive(); |
| 42 | } |
| 43 | |
| 44 | void SphinxRideMiniGameObjGenerator::makeActorDeadAllActor() { |
| 45 | for (s32 i = 0; i < mActorArray.size(); i++) |
| 46 | mActorArray[i]->makeActorDead(); |
| 47 | } |
| 48 | |
| 49 | void SphinxRideMiniGameObjGenerator::exeWait() { |
| 50 | if (al::isStep(user: this, step: 60)) |
| 51 | appearAllActor(); |
| 52 | } |
| 53 | |
| 54 | void SphinxRideMiniGameObjGenerator::appearAllActor() { |
| 55 | for (s32 i = 0; i < mActorArray.size(); i++) { |
| 56 | al::LiveActor* actor = mActorArray[i]; |
| 57 | actor->appear(); |
| 58 | if (!mIsAppearRandom) |
| 59 | al::setTrans(actor, trans: mTransArray[i]); |
| 60 | } |
| 61 | } |
| 62 | |