| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | |
| 7 | class SphinxRideMiniGameObjGenerator : public al::LiveActor { |
| 8 | public: |
| 9 | SphinxRideMiniGameObjGenerator(const char* name, f32 unused1, f32 unused2); |
| 10 | |
| 11 | void init(const al::ActorInitInfo& info) override; |
| 12 | void makeActorDeadAllActor(); |
| 13 | void exeWait(); |
| 14 | void appearAllActor(); |
| 15 | |
| 16 | private: |
| 17 | sead::PtrArray<al::LiveActor> mActorArray; |
| 18 | sead::Vector3f* mTransArray = nullptr; |
| 19 | bool mIsAppearRandom = false; |
| 20 | }; |
| 21 |