1#include "MapObj/WorldMapEarth.h"
2
3#include "Library/LiveActor/ActorInitUtil.h"
4#include "Library/LiveActor/ActorPoseUtil.h"
5#include "Library/Math/MathUtil.h"
6
7WorldMapEarth::WorldMapEarth(const char* name) : al::LiveActor(name) {}
8
9void WorldMapEarth::init(const al::ActorInitInfo& initInfo) {
10 al::initMapPartsActor(actor: this, initInfo, suffix: nullptr);
11 makeActorAlive();
12}
13
14void WorldMapEarth::control() {
15 al::setRotateY(actor: this, y: al::modf(a: al::getRotate(actor: this).y + 0.05f + 360.0f, b: 360.0f) + 0.0f);
16}
17