1#pragma once
2
3#include "System/GameDataHolderAccessor.h"
4
5struct AchievementInfo;
6
7class Achievement {
8public:
9 Achievement(const AchievementInfo*);
10 bool isGet(GameDataHolderAccessor) const;
11
12private:
13 bool mIsGet = false;
14 const AchievementInfo* mInfo;
15};
16