| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | class IUseSceneObjHolder; |
| 5 | class SceneObjHolder; |
| 6 | } // namespace al |
| 7 | class SaveObjInfo; |
| 8 | class GameDataHolder; |
| 9 | |
| 10 | class GameDataHolderAccessor { |
| 11 | public: |
| 12 | GameDataHolderAccessor(const al::IUseSceneObjHolder*); |
| 13 | GameDataHolderAccessor(const al::SceneObjHolder*); |
| 14 | |
| 15 | GameDataHolderAccessor(GameDataHolder* holder) { mData = holder; } |
| 16 | |
| 17 | operator GameDataHolder*() const { return mData; } |
| 18 | |
| 19 | GameDataHolder* operator->() const { return mData; } |
| 20 | |
| 21 | private: |
| 22 | GameDataHolder* mData; |
| 23 | }; |
| 24 |