| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Obj/PartsModel.h" |
| 4 | |
| 5 | class TiaraEyes : public al::PartsModel { |
| 6 | public: |
| 7 | TiaraEyes(const char* name); |
| 8 | |
| 9 | void init(const al::ActorInitInfo& info) override; |
| 10 | void appear() override; |
| 11 | void startWaitPanicL(f32 frame); |
| 12 | void startWaitPanicR(f32 frame); |
| 13 | void startMovePanicL(f32 frame); |
| 14 | void startMovePanicR(f32 frame); |
| 15 | void startReaction(); |
| 16 | void startReactionCap(); |
| 17 | void exeAppear(); |
| 18 | void exeWait(); |
| 19 | void exeDisappear(); |
| 20 | void exeHide(); |
| 21 | void endHide(); |
| 22 | void exeControlled(); |
| 23 | |
| 24 | private: |
| 25 | bool mIsActive = false; |
| 26 | s32 mHideTimer = 0; |
| 27 | }; |
| 28 |