| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/Nerve/NerveStateBase.h" |
| 7 | |
| 8 | namespace al { |
| 9 | class LiveActor; |
| 10 | class HitSensor; |
| 11 | } // namespace al |
| 12 | |
| 13 | class IUsePlayerHack; |
| 14 | class IUsePlayerCollision; |
| 15 | |
| 16 | class HackerStateWingFly : public al::ActorStateBase { |
| 17 | public: |
| 18 | HackerStateWingFly(al::LiveActor* actor, IUsePlayerHack** hack, IUsePlayerCollision* collision); |
| 19 | |
| 20 | void appear() override; |
| 21 | void goFlyRise(); |
| 22 | void attackSensor(al::HitSensor* self, al::HitSensor* other); |
| 23 | bool canUpperPunch(al::HitSensor* self, al::HitSensor* other) const; |
| 24 | void updateFlyLimit(); |
| 25 | bool judgeStart(); |
| 26 | void updateMove(); |
| 27 | bool isOnGround() const; |
| 28 | bool tryUpperPunchToCollision(); |
| 29 | void updateFlyAction(); |
| 30 | |
| 31 | void exeFlyRiseToHighest(); |
| 32 | void exeFlyRiseToTop(); |
| 33 | void exeFlyTop(); |
| 34 | void exeFall(); |
| 35 | void exeFallFly(); |
| 36 | void exeTrample(); |
| 37 | void exeUpperPunch(); |
| 38 | |
| 39 | struct HackerStateWingFlyParam { |
| 40 | const char* actionFly = "Fly"; |
| 41 | const char* actionFall = "Fall"; |
| 42 | const char* actionTrample = nullptr; |
| 43 | const char* actionUpperPunch = nullptr; |
| 44 | f32 defaultAccel = 1.0f; |
| 45 | f32 swingAccel = 1.5f; |
| 46 | f32 defaultVelocityY = 15.0f; |
| 47 | f32 swingVelocityY = 23.0f; |
| 48 | f32 defaultFramerate = 1.6f; |
| 49 | f32 swingFramerate = 2.6f; |
| 50 | f32 yOvershootMax = 230.0f; |
| 51 | f32 gravity = 0.6f; |
| 52 | f32 turnAngle = 20.0f; |
| 53 | f32 flyStartLerpTime = 0.1f; |
| 54 | }; |
| 55 | |
| 56 | static_assert(sizeof(HackerStateWingFlyParam) == 0x48, "HackerStateWingFlyParam Size"); |
| 57 | |
| 58 | private: |
| 59 | IUsePlayerHack** mHacker; |
| 60 | IUsePlayerCollision* mCollision; |
| 61 | HackerStateWingFlyParam mParam{}; |
| 62 | s32 mFallTimeDelay = 0; |
| 63 | f32 mAccel = 0.0f; |
| 64 | f32 mVelocityY = 0.0f; |
| 65 | sead::Vector3f mFlyLimit = sead::Vector3f::zero; |
| 66 | bool mIsJudgeFall = false; |
| 67 | f32 mFallFrame = 0; |
| 68 | }; |
| 69 |