| 1 | #include "Player/PlayerAreaChecker.h" |
| 2 | |
| 3 | #include "Library/Area/AreaObjUtil.h" |
| 4 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | #include "Library/Nature/NatureUtil.h" |
| 7 | |
| 8 | #include "System/GameDataUtil.h" |
| 9 | #include "Util/AreaUtil.h" |
| 10 | #include "Util/ObjUtil.h" |
| 11 | |
| 12 | PlayerAreaChecker::PlayerAreaChecker(const al::LiveActor* player, |
| 13 | const PlayerModelHolder* modelHolder) |
| 14 | : mPlayer(player), mModelHolder(modelHolder) {} |
| 15 | |
| 16 | bool PlayerAreaChecker::isInWater(const sead::Vector3f& pos) const { |
| 17 | return al::isInWaterPos(mPlayer, pos); |
| 18 | } |
| 19 | |
| 20 | bool PlayerAreaChecker::isInWaterDouble(const sead::Vector3f& pos, f32 gravityFactor) const { |
| 21 | return isInWater(pos) || isInWater(pos: pos - al::getGravity(actor: mPlayer) * gravityFactor); |
| 22 | } |
| 23 | |
| 24 | bool PlayerAreaChecker::isInWaterWallCatch(const sead::Vector3f& pos, f32 gravityFactor) const { |
| 25 | sead::Vector3f rootOffset = {0.0f, 0.0f, 0.0f}; |
| 26 | rs::calcOffsetAllRoot(offset: &rootOffset, model: mModelHolder); |
| 27 | return isInWater(pos: pos + rootOffset - al::getGravity(actor: mPlayer) * gravityFactor); |
| 28 | } |
| 29 | |
| 30 | bool PlayerAreaChecker::isInWaterIce(const sead::Vector3f& pos) const { |
| 31 | return al::isInIceWaterPos(mPlayer, pos); |
| 32 | } |
| 33 | |
| 34 | bool PlayerAreaChecker::isInWaterIceDouble(const sead::Vector3f& pos, f32 gravityFactor) const { |
| 35 | // second one must be written like this to match |
| 36 | return isInWaterIce(pos) || |
| 37 | al::isInIceWaterPos(mPlayer, pos - al::getGravity(actor: mPlayer) * gravityFactor); |
| 38 | } |
| 39 | |
| 40 | bool PlayerAreaChecker::isInWet(const sead::Vector3f& pos) const { |
| 41 | return al::isInAreaObj(areaUser: mPlayer, name: "WetArea" , position: pos); |
| 42 | } |
| 43 | |
| 44 | bool PlayerAreaChecker::isInRise(const sead::Vector3f& pos) const { |
| 45 | return al::isInAreaObj(areaUser: mPlayer, name: "RiseArea" , position: pos); |
| 46 | } |
| 47 | |
| 48 | bool PlayerAreaChecker::isInHackCancel(const sead::Vector3f& pos) const { |
| 49 | return al::isInAreaObj(areaUser: mPlayer, name: "HackCancelArea" , position: pos); |
| 50 | } |
| 51 | |
| 52 | bool PlayerAreaChecker::isInRecovery(const al::AreaObj** area, const sead::Vector3f& pos) const { |
| 53 | const al::AreaObj* recoveryArea = al::tryFindAreaObj(areaUser: mPlayer, name: "RecoveryArea" , position: pos); |
| 54 | if (recoveryArea) { |
| 55 | *area = recoveryArea; |
| 56 | return true; |
| 57 | } |
| 58 | return false; |
| 59 | } |
| 60 | |
| 61 | bool PlayerAreaChecker::isInRecoveryBan(const sead::Vector3f& pos) const { |
| 62 | return al::isInAreaObj(areaUser: mPlayer, name: "RecoveryBanArea" , position: pos); |
| 63 | } |
| 64 | |
| 65 | bool PlayerAreaChecker::isInWallClimbBan(const sead::Vector3f& pos) const { |
| 66 | return al::isInAreaObj(areaUser: mPlayer, name: "InvalidateWallClimbArea" , position: pos); |
| 67 | } |
| 68 | |
| 69 | bool PlayerAreaChecker::isInForceRecovery(sead::Vector3f* targetPos, sead::Vector3f* targetUp, |
| 70 | const al::AreaObj** area, |
| 71 | const sead::Vector3f& pos) const { |
| 72 | return rs::isKidsMode(actor: mPlayer) && |
| 73 | rs::tryFindForceRecoveryArea(targetPos, targetRotate: targetUp, area, user: mPlayer, trans: pos); |
| 74 | } |
| 75 | |
| 76 | bool PlayerAreaChecker::isInShadowLength(f32* shadowLength, const sead::Vector3f& pos) const { |
| 77 | const al::AreaObj* shadowArea = al::tryFindAreaObj(areaUser: mPlayer, name: "PlayerShadowLengthArea" , position: pos); |
| 78 | if (shadowArea) |
| 79 | return al::tryGetAreaObjArg(outArg: shadowLength, areaObj: shadowArea, key: "ShadowLength" ); |
| 80 | return false; |
| 81 | } |
| 82 | |
| 83 | bool PlayerAreaChecker::isInCarryBan(const sead::Vector3f& pos) const { |
| 84 | return al::isInAreaObj(areaUser: mPlayer, name: "CarryBanArea" , position: pos); |
| 85 | } |
| 86 | |
| 87 | const al::AreaObj* PlayerAreaChecker::tryFindStainArea(const sead::Vector3f& pos) const { |
| 88 | return al::tryFindAreaObj(areaUser: mPlayer, name: "StainArea" , position: pos); |
| 89 | } |
| 90 | |
| 91 | const al::AreaObj* PlayerAreaChecker::tryFindInvalidateInputFall(const sead::Vector3f& pos) const { |
| 92 | return al::tryFindAreaObj(areaUser: mPlayer, name: "InvalidateInputFallArea" , position: pos); |
| 93 | } |
| 94 | |