| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class CollisionParts; |
| 7 | class HitSensor; |
| 8 | class LiveActor; |
| 9 | } // namespace al |
| 10 | |
| 11 | class IUsePlayerCollision; |
| 12 | class PlayerConst; |
| 13 | class PlayerModelHolder; |
| 14 | |
| 15 | namespace rs { |
| 16 | |
| 17 | bool trySendMsgPlayerReflectOrTrample(const al::LiveActor*, al::HitSensor*, al::HitSensor*); |
| 18 | |
| 19 | bool findWallCatchPos(const al::CollisionParts**, sead::Vector3f*, sead::Vector3f*, |
| 20 | const al::LiveActor*, const sead::Vector3f&, const sead::Vector3f&, |
| 21 | const sead::Vector3f&, f32, f32, f32, f32, f32, f32, f32); |
| 22 | |
| 23 | bool findGrabCeilPosNoWallHit(const al::CollisionParts**, sead::Vector3f*, sead::Vector3f*, |
| 24 | sead::Vector3f*, const al::LiveActor*, const sead::Vector3f&, |
| 25 | const sead::Vector3f&, f32, f32, f32); |
| 26 | |
| 27 | bool findGrabCeilPosWallHit(const al::CollisionParts**, sead::Vector3f*, sead::Vector3f*, |
| 28 | sead::Vector3f*, const al::LiveActor*, const sead::Vector3f&, |
| 29 | const sead::Vector3f&, f32, f32, f32); |
| 30 | |
| 31 | void calcOffsetAllRoot(sead::Vector3f* offset, const PlayerModelHolder* model); |
| 32 | |
| 33 | bool convergeOnGroundCount(s32*, const al::LiveActor*, const IUsePlayerCollision*, s32, s32); |
| 34 | |
| 35 | bool isOnGroundRunAngle(const al::LiveActor*, const IUsePlayerCollision*, const PlayerConst*); |
| 36 | |
| 37 | void startHitReactionHipDropLand(al::LiveActor*, bool); |
| 38 | |
| 39 | void waitGround(al::LiveActor*, const IUsePlayerCollision*, f32, f32, f32, f32); |
| 40 | |
| 41 | void slerpUpFront(al::LiveActor*, const sead::Vector3f&, const sead::Vector3f&, f32, f32); |
| 42 | |
| 43 | bool calcSlideDir(sead::Vector3f*, const sead::Vector3f&, const sead::Vector3f&); |
| 44 | |
| 45 | void moveDivingJump(al::LiveActor*, const sead::Vector3f&, f32, f32, f32, f32, f32, f32, f32, f32); |
| 46 | |
| 47 | void sendPlayerCollisionTouchMsg(const al::LiveActor*, al::HitSensor*, const IUsePlayerCollision*); |
| 48 | } // namespace rs |
| 49 | |