| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | class HitSensor; |
| 5 | } |
| 6 | |
| 7 | class PlayerBindKeeper { |
| 8 | public: |
| 9 | al::HitSensor* getBindSensor() const { return mBindSensor; } |
| 10 | |
| 11 | private: |
| 12 | char padding[8]; |
| 13 | al::HitSensor* mBindSensor; |
| 14 | }; |
| 15 |
| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | class HitSensor; |
| 5 | } |
| 6 | |
| 7 | class PlayerBindKeeper { |
| 8 | public: |
| 9 | al::HitSensor* getBindSensor() const { return mBindSensor; } |
| 10 | |
| 11 | private: |
| 12 | char padding[8]; |
| 13 | al::HitSensor* mBindSensor; |
| 14 | }; |
| 15 |