| 1 | #include "Player/PlayerJudgeLongFall.h" |
| 2 | |
| 3 | #include "Player/IPlayerModelChanger.h" |
| 4 | #include "Player/IUsePlayerFallDistanceCheck.h" |
| 5 | #include "Player/PlayerBindKeeper.h" |
| 6 | #include "Player/PlayerConst.h" |
| 7 | #include "Player/PlayerFunction.h" |
| 8 | #include "Player/PlayerHackKeeper.h" |
| 9 | |
| 10 | PlayerJudgeLongFall::PlayerJudgeLongFall(const al::LiveActor* player, const PlayerConst* pConst, |
| 11 | const IUsePlayerFallDistanceCheck* fallDistanceCheck, |
| 12 | const PlayerHackKeeper* hackKeeper, |
| 13 | const PlayerBindKeeper* bindKeeper, |
| 14 | const IPlayerModelChanger* modelChanger) |
| 15 | : mPlayer(player), mConst(pConst), mFallDistanceCheck(fallDistanceCheck), |
| 16 | mHackKeeper(hackKeeper), mBindKeeper(bindKeeper), mModelChanger(modelChanger) {} |
| 17 | |
| 18 | bool PlayerJudgeLongFall::judge() const { |
| 19 | if (PlayerFunction::isPlayerDeadStatus(player: mPlayer)) |
| 20 | return false; |
| 21 | |
| 22 | if (mModelChanger->is2DModel()) |
| 23 | return false; |
| 24 | if (mBindKeeper->getBindSensor() != nullptr) |
| 25 | return false; |
| 26 | if (mHackKeeper->getUnkHitSensor() != nullptr) |
| 27 | return false; |
| 28 | |
| 29 | f32 fallen = mFallDistanceCheck->getFallDistance(); |
| 30 | f32 threshold = mConst->getLongFallDistance(); |
| 31 | return fallen >= threshold; |
| 32 | } |
| 33 | |