| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class CollisionDirector; |
| 7 | class CollisionPartsFilterBase; |
| 8 | } // namespace al |
| 9 | class PlayerCollisionCheckSphereMove; |
| 10 | |
| 11 | class PlayerCeilingCheck { |
| 12 | public: |
| 13 | PlayerCeilingCheck(al::CollisionDirector* director); |
| 14 | |
| 15 | void setupCeilingCheckNormal(); |
| 16 | void update(const sead::Vector3f& trans, const sead::Vector3f& up, f32 tall, |
| 17 | f32 collisionRadiusSquat, f32 headClearance, f32 holdHeight); |
| 18 | void setupCeilingCheckGrab(); |
| 19 | void setCollisionPartsFilter(const al::CollisionPartsFilterBase* filter); |
| 20 | |
| 21 | private: |
| 22 | PlayerCollisionCheckSphereMove* mCollisionCheckSphereMove = nullptr; |
| 23 | f32 mSafetyCeilSpace = 0.0f; |
| 24 | f32 mCeilCheckHeight = 0.0f; |
| 25 | bool mIsCeilingCheckNormal = true; |
| 26 | bool mIsCeilingCheckGrab = false; |
| 27 | bool mIsEnableStandUp = false; |
| 28 | bool mIsEnableHoldUp = false; |
| 29 | bool mIsPressedCeil = false; |
| 30 | }; |
| 31 | |
| 32 | static_assert(sizeof(PlayerCeilingCheck) == 0x18); |
| 33 |