| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Collision/IUseCollision.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class CollisionDirector; |
| 9 | class CollisionParts; |
| 10 | class CollisionPartsFilterBase; |
| 11 | } // namespace al |
| 12 | |
| 13 | class PlayerCollisionCheckSphereMove : public al::IUseCollision { |
| 14 | public: |
| 15 | PlayerCollisionCheckSphereMove(al::CollisionDirector*, s32); |
| 16 | |
| 17 | al::CollisionDirector* getCollisionDirector() const override; |
| 18 | |
| 19 | bool checkSphereMove(const sead::Vector3f&, const sead::Vector3f&, f32); |
| 20 | void gatherCollisionParts(al::CollisionParts*); |
| 21 | u32 getNum() const; |
| 22 | f32 getTValue(u32) const; |
| 23 | const sead::Vector3f& getPos(u32) const; |
| 24 | const sead::Vector3f& getNormal(u32) const; |
| 25 | const al::CollisionParts* getCollisionParts(u32) const; |
| 26 | const char* getMapCodeName(u32) const; |
| 27 | const char* getWallCodeName(u32) const; |
| 28 | const char* getMaterialCodeName(u32) const; |
| 29 | |
| 30 | void setCollisionPartsFilter(const al::CollisionPartsFilterBase* filter) { |
| 31 | mCollisionPartsFilter = filter; |
| 32 | } |
| 33 | |
| 34 | private: |
| 35 | void* _8[0x50 / 8]; |
| 36 | const al::CollisionPartsFilterBase* mCollisionPartsFilter; |
| 37 | }; |
| 38 | |
| 39 | static_assert(sizeof(PlayerCollisionCheckSphereMove) == 0x60); |
| 40 |