| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | #include <prim/seadBitFlag.h> |
| 5 | |
| 6 | #include "Library/Collision/IUseCollision.h" |
| 7 | #include "Library/HostIO/HioNode.h" |
| 8 | |
| 9 | namespace al { |
| 10 | class CollisionPartsFilterBase; |
| 11 | struct HitInfo; |
| 12 | class SpherePoseInterpolator; |
| 13 | } // namespace al |
| 14 | class CollidedShapeResult; |
| 15 | class CollisionShapeKeeper; |
| 16 | |
| 17 | class PlayerCollider : public al::HioNode, public al::IUseCollision { |
| 18 | public: |
| 19 | PlayerCollider(al::CollisionDirector*, const sead::Matrix34f*, const sead::Vector3f*, |
| 20 | const sead::Vector3f*, bool); |
| 21 | void onInvalidate(); |
| 22 | void setCollisionShapeKeeper(CollisionShapeKeeper*); |
| 23 | void calcBoundingRadius(f32*) const; |
| 24 | void setCollisionShapeScale(f32); |
| 25 | void onCutCollideAffectDir(const sead::Vector3f&); |
| 26 | void offCutCollideAffectDir(); |
| 27 | void clear(); |
| 28 | void calcCheckPos(sead::Vector3f*) const; |
| 29 | void resetPose(const sead::Quatf&); |
| 30 | sead::Vector3f collide(const sead::Vector3f&); |
| 31 | bool calcMovePowerByContact(sead::Vector3f*, const sead::Vector3f&); |
| 32 | void moveCollide(sead::Vector3f*, f32*, sead::Quatf*, const sead::Vector3f&, f32, |
| 33 | const sead::Quatf&, const sead::Vector3f&, f32, bool); |
| 34 | bool findCollidePos(al::SpherePoseInterpolator*); |
| 35 | void calcResultVec(sead::Vector3f*, sead::Vector3f*, const sead::Vector3f&); |
| 36 | void calcGroundArrowAverage(bool*, sead::Vector3f*, bool*, sead::Vector3f*, |
| 37 | const CollisionShapeKeeper*); |
| 38 | void calcResultVecArrow(sead::BitFlag32*, sead::Vector3f*, sead::Vector3f*, sead::Vector3f*, |
| 39 | sead::Vector3f*, const CollidedShapeResult*); |
| 40 | void calcResultVecSphere(sead::BitFlag32*, sead::Vector3f*, sead::Vector3f*, sead::Vector3f*, |
| 41 | sead::Vector3f*, const CollidedShapeResult*); |
| 42 | void calcResultVecDisk(sead::BitFlag32*, sead::Vector3f*, sead::Vector3f*, sead::Vector3f*, |
| 43 | sead::Vector3f*, const CollidedShapeResult*); |
| 44 | void collectHitInfoArray(const al::HitInfo&, s32); |
| 45 | bool isNeedWallBorderCheck(const al::HitInfo&) const; |
| 46 | void setWallBorderCheckTypeNone(); |
| 47 | void setWallBorderCheckTypeNoFace(); |
| 48 | void setWallBorderCheckTypeAll(); |
| 49 | void setCollisionPartsFilter(const al::CollisionPartsFilterBase*); |
| 50 | void calcBoundingCenter(sead::Vector3f*) const; |
| 51 | void validateCorrectMovePartsCheck(); |
| 52 | al::CollisionDirector* getCollisionDirector() const override; |
| 53 | |
| 54 | f32 get_70() const { return _70; } |
| 55 | |
| 56 | const sead::Vector3f& getCollidedGroundNormal() const { return mCollidedGroundNormal; } |
| 57 | |
| 58 | private: |
| 59 | void* filler[13]; |
| 60 | f32 _70; |
| 61 | void* filler2[37]; |
| 62 | s32 _1a0; |
| 63 | sead::Vector3f mCollidedGroundNormal; |
| 64 | void* filler3; |
| 65 | }; |
| 66 | |
| 67 | static_assert(sizeof(PlayerCollider) == 0x1B8); |
| 68 | |