| 1 | #include "Player/PlayerCounterAfterCapCatch.h" |
|---|---|
| 2 | |
| 3 | #include "Player/PlayerConst.h" |
| 4 | #include "Player/PlayerTrigger.h" |
| 5 | |
| 6 | PlayerCounterAfterCapCatch::PlayerCounterAfterCapCatch(const PlayerConst* pConst, |
| 7 | const PlayerTrigger* trigger) |
| 8 | : mConst(pConst), mTrigger(trigger) {} |
| 9 | |
| 10 | void PlayerCounterAfterCapCatch::update(const PlayerTrigger* trigger) { |
| 11 | if (mCounter <= (u32)sead::Mathi::maxNumber() - 1) |
| 12 | mCounter++; |
| 13 | |
| 14 | if (trigger->isOn(PlayerTrigger::EAttackSensorTrigger_val0)) |
| 15 | mCounter = 0; |
| 16 | } |
| 17 | |
| 18 | bool PlayerCounterAfterCapCatch::isCapCatch() const { |
| 19 | if (mTrigger->isOn(PlayerTrigger::EAttackSensorTrigger_val0)) |
| 20 | return true; |
| 21 | |
| 22 | return mCounter <= (u32)mConst->getEnableActionFrameCapCatch(); |
| 23 | } |
| 24 |