| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <prim/seadBitFlag.h> |
| 5 | |
| 6 | class PlayerTrigger { |
| 7 | public: |
| 8 | enum ECollisionTrigger : u32 { |
| 9 | // used in PlayerStateHipDrop |
| 10 | ECollisionTrigger_val1 = 1, |
| 11 | }; |
| 12 | |
| 13 | enum EAttackSensorTrigger : u32 { |
| 14 | // used in PlayerCounterAfterCapCatch |
| 15 | EAttackSensorTrigger_val0 = 0, |
| 16 | }; |
| 17 | |
| 18 | enum EActionTrigger : u32 { |
| 19 | // used in PlayerStateHipDrop |
| 20 | EActionTrigger_val3 = 3, |
| 21 | // used in PlayerJudgeForceLand |
| 22 | EActionTrigger_val11 = 11, |
| 23 | // used in PlayerJudgeWallCatch |
| 24 | EActionTrigger_val30 = 30, |
| 25 | EActionTrigger_QuickTurn = 34, |
| 26 | }; |
| 27 | |
| 28 | enum EReceiveSensorTrigger : u32 {}; |
| 29 | |
| 30 | enum EPreMovementTrigger : u32 {}; |
| 31 | |
| 32 | enum EDemoEndTrigger : u32 {}; |
| 33 | |
| 34 | enum EMaterialChangeTrigger : u32 {}; |
| 35 | |
| 36 | PlayerTrigger(); |
| 37 | void set(ECollisionTrigger); |
| 38 | void set(EAttackSensorTrigger); |
| 39 | void set(EActionTrigger); |
| 40 | void set(EReceiveSensorTrigger); |
| 41 | void set(EPreMovementTrigger); |
| 42 | void set(EDemoEndTrigger); |
| 43 | void set(EMaterialChangeTrigger); |
| 44 | void setRecMaterialTrigger(const char*); |
| 45 | void clearCollisionTrigger(); |
| 46 | void clearAttackSensorTrigger(); |
| 47 | void clearActionTrigger(); |
| 48 | void clearReceiveSensorTrigger(); |
| 49 | void clearPreMovementTrigger(); |
| 50 | void clearDemoEndTrigger(); |
| 51 | void clearMaterialChangeTrigger(); |
| 52 | bool isOn(ECollisionTrigger) const; |
| 53 | bool isOn(EAttackSensorTrigger) const; |
| 54 | bool isOn(EActionTrigger) const; |
| 55 | bool isOn(EReceiveSensorTrigger) const; |
| 56 | bool isOn(EPreMovementTrigger) const; |
| 57 | bool isOn(EDemoEndTrigger) const; |
| 58 | bool isOn(EMaterialChangeTrigger) const; |
| 59 | bool isOnUpperPunchHit() const; |
| 60 | bool isOnUpperPunchHitToss() const; |
| 61 | bool isOnAnyDamage() const; |
| 62 | bool isOnDamageFire() const; |
| 63 | bool isOnEndHackWithDamage() const; |
| 64 | bool isOnNoDamageDown() const; |
| 65 | bool isOnSpinMoveCapThrow() const; |
| 66 | bool isOnHipDropCancelThrow() const; |
| 67 | bool isOnYoshiHackEnd() const; |
| 68 | bool isOnCollisionExpandCheck() const; |
| 69 | bool tryGetRecMaterialCode(const char**) const; |
| 70 | |
| 71 | private: |
| 72 | sead::BitFlag32 mCollisionTrigger = 0; |
| 73 | sead::BitFlag32 mAttackSensorTrigger; |
| 74 | sead::BitFlag64 mActionTrigger = 0; |
| 75 | sead::BitFlag32 mReceiveSensorTrigger = 0; |
| 76 | sead::BitFlag32 mPreMovementTrigger = 0; |
| 77 | sead::BitFlag32 mDemoEndTrigger = 0; |
| 78 | sead::BitFlag32 mMaterialChangeTrigger = 0; |
| 79 | const char* mRecMaterialTrigger = nullptr; |
| 80 | }; |
| 81 | |
| 82 | static_assert(sizeof(PlayerTrigger) == 0x28); |
| 83 | |