1#include "Player/PlayerCounterAfterUpperPunch.h"
2
3#include "Player/PlayerTrigger.h"
4
5PlayerCounterAfterUpperPunch::PlayerCounterAfterUpperPunch() {}
6
7void PlayerCounterAfterUpperPunch::update(const PlayerTrigger* trigger) {
8 if (mCounter <= (u32)sead::Mathi::maxNumber() - 1)
9 mCounter++;
10
11 if (trigger->isOnUpperPunchHit())
12 mCounter = 0;
13}
14