| 1 | #include "Player/PlayerCounterAfterUpperPunch.h" |
|---|---|
| 2 | |
| 3 | #include "Player/PlayerTrigger.h" |
| 4 | |
| 5 | PlayerCounterAfterUpperPunch::PlayerCounterAfterUpperPunch() {} |
| 6 | |
| 7 | void PlayerCounterAfterUpperPunch::update(const PlayerTrigger* trigger) { |
| 8 | if (mCounter <= (u32)sead::Mathi::maxNumber() - 1) |
| 9 | mCounter++; |
| 10 | |
| 11 | if (trigger->isOnUpperPunchHit()) |
| 12 | mCounter = 0; |
| 13 | } |
| 14 |