1#include "Player/PlayerCounterForceRun.h"
2
3#include "Library/Math/MathUtil.h"
4
5PlayerCounterForceRun::PlayerCounterForceRun() {}
6
7void PlayerCounterForceRun::setupForceRun(s32 frames, f32 speed) {
8 mCounter = frames;
9 mSpeed = speed;
10}
11
12void PlayerCounterForceRun::update() {
13 mCounter = al::converge(mCounter, 0, 1);
14}
15