1#pragma once
2
3#include <basis/seadTypes.h>
4
5class PlayerCounterForceRun {
6public:
7 PlayerCounterForceRun();
8
9 void setupForceRun(s32 frames, f32 speed);
10 void update();
11
12 bool isForceRun() const { return mCounter > 0; }
13
14 s32 getCounter() const { return mCounter; }
15
16 f32 getSpeed() const { return mSpeed; }
17
18private:
19 s32 mCounter = 0;
20 f32 mSpeed = 0.0f;
21};
22