| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | #include <prim/seadSafeString.h> |
| 5 | |
| 6 | namespace al { |
| 7 | class LiveActor; |
| 8 | struct ActorInitInfo; |
| 9 | class Resource; |
| 10 | class AudioKeeper; |
| 11 | } // namespace al |
| 12 | |
| 13 | class PlayerConst; |
| 14 | class PlayerCostumeInfo; |
| 15 | class PlayerBodyCostumeInfo; |
| 16 | class PlayerJointControlPartsDynamics; |
| 17 | |
| 18 | class PlayerFunction { |
| 19 | public: |
| 20 | static u32 getPlayerInputPort(const al::LiveActor*); |
| 21 | static const sead::Matrix34f& getPlayerViewMtx(const al::LiveActor*); |
| 22 | static bool tryActivateAmiiboPreventDamage(const al::LiveActor*); |
| 23 | static bool isPlayerDeadStatus(const al::LiveActor* player); |
| 24 | static void syncBodyHairVisibility(al::LiveActor*, al::LiveActor*); |
| 25 | static void syncMarioFaceBeardVisibility(al::LiveActor*, al::LiveActor*); |
| 26 | static void syncMarioHeadStrapVisibility(al::LiveActor*); |
| 27 | static bool isNeedHairControl(const PlayerBodyCostumeInfo*, const char*); |
| 28 | static bool isInvisibleCap(const PlayerCostumeInfo*); |
| 29 | static void hideHairVisibility(al::LiveActor*); |
| 30 | |
| 31 | static PlayerConst* createMarioConst(const char*); |
| 32 | static void createCapModelName(sead::BufferedSafeStringBase<char>*, const char*); |
| 33 | |
| 34 | static void initMarioModelActor2D(al::LiveActor* actor, const al::ActorInitInfo& initInfo, |
| 35 | const char* model2DName, bool isInvisCap); |
| 36 | static al::Resource* initCapModelActor(al::LiveActor*, const al::ActorInitInfo&, const char*); |
| 37 | static al::Resource* initCapModelActorDemo(al::LiveActor*, const al::ActorInitInfo&, |
| 38 | const char*); |
| 39 | static PlayerCostumeInfo* initMarioModelActor(al::LiveActor* player, |
| 40 | const al::ActorInitInfo& initInfo, |
| 41 | const char* modelName, const char* capType, |
| 42 | al::AudioKeeper* keeper, bool isCloset); |
| 43 | static PlayerCostumeInfo* |
| 44 | initMarioModelActorDemo(PlayerJointControlPartsDynamics** jointCtrlPtr, al::LiveActor* player, |
| 45 | const al::ActorInitInfo& initInfo, const char* bodyName, |
| 46 | const char* capName, const PlayerConst* pConst, |
| 47 | sead::Vector3f* noseScale, sead::Vector3f* earScale, bool isCloset); |
| 48 | }; |
| 49 | |