| 1 | #include "Amiibo/HelpAmiiboPlayerInvincible.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Nfp/NfpFunction.h" |
| 4 | #include "Library/Se/SeFunction.h" |
| 5 | |
| 6 | #include "Amiibo/HelpAmiiboDirector.h" |
| 7 | #include "Player/PlayerFunction.h" |
| 8 | |
| 9 | HelpAmiiboPlayerInvincible::HelpAmiiboPlayerInvincible(HelpAmiiboDirector* director, |
| 10 | al::LiveActor* actor) |
| 11 | : HelpAmiiboExecutor(director, actor, "プレイヤー無敵お助け") {} |
| 12 | |
| 13 | bool HelpAmiiboPlayerInvincible::isTriggerTouch(const al::NfpInfo& nfpInfo) const { |
| 14 | return al::isCharacterIdBaseMario(nfpInfo) || al::isCharacterIdBaseDrMario(nfpInfo); |
| 15 | } |
| 16 | |
| 17 | bool HelpAmiiboPlayerInvincible::isEnableUse() { |
| 18 | return PlayerFunction::tryActivateAmiiboPreventDamage(getActor()); |
| 19 | } |
| 20 | |
| 21 | bool HelpAmiiboPlayerInvincible::execute() { |
| 22 | al::startSe(getDirector(), "AmiiboMario"); |
| 23 | return true; |
| 24 | } |
| 25 |