1#include "Player/PlayerInputFunction.h"
2
3#include "Library/Controller/InputFunction.h"
4#include "Library/LiveActor/LiveActor.h"
5
6bool PlayerInputFunction::isTriggerAction(const al::LiveActor* actor, s32 port) {
7 if (rs::isSeparatePlay(actor) && al::isPadTypeJoySingle(port))
8 return al::isPadTriggerY(port);
9 return al::isPadTriggerX(port) || al::isPadTriggerY(port);
10}
11