| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | class IUseSceneObjHolder; |
| 8 | } // namespace al |
| 9 | |
| 10 | class PlayerInputFunction { |
| 11 | public: |
| 12 | static bool isTriggerAction(const al::LiveActor*, s32); |
| 13 | static bool isHoldAction(const al::LiveActor*, s32); |
| 14 | static bool isReleaseAction(const al::LiveActor*, s32); |
| 15 | |
| 16 | static bool isTriggerJump(const al::LiveActor*, s32); |
| 17 | static bool isHoldJump(const al::LiveActor*, s32); |
| 18 | static bool isReleaseJump(const al::LiveActor*, s32); |
| 19 | |
| 20 | static bool isTriggerSubAction(const al::LiveActor*, s32); |
| 21 | static bool isHoldSubAction(const al::LiveActor*, s32); |
| 22 | |
| 23 | static bool isTriggerTalk(const al::LiveActor*, s32); |
| 24 | static bool isTriggerStartWorldWarp(const al::LiveActor*, s32); |
| 25 | static bool isTriggerCancelWorldWarp(const al::LiveActor*, s32); |
| 26 | }; |
| 27 | |
| 28 | namespace rs { |
| 29 | |
| 30 | bool isSeparatePlay(const al::IUseSceneObjHolder*); |
| 31 | |
| 32 | } |
| 33 | |