1#pragma once
2
3#include "Player/IJudge.h"
4
5class IUsePlayerCeilingCheck;
6class IUsePlayerCollision;
7
8class PlayerJudgeEnableStandUp : public IJudge {
9public:
10 PlayerJudgeEnableStandUp(const IUsePlayerCollision* collider,
11 const IUsePlayerCeilingCheck* ceilingChecker);
12
13 void reset() override {}
14
15 void update() override {}
16
17 bool judge() const override;
18
19private:
20 const IUsePlayerCollision* mCollider;
21 const IUsePlayerCeilingCheck* mCeilingChecker;
22};
23