1#include "Player/PlayerJudgeForceRolling.h"
2
3#include "Util/PlayerCollisionUtil.h"
4
5PlayerJudgeForceRolling::PlayerJudgeForceRolling(const al::LiveActor* player,
6 const IUsePlayerCollision* collider)
7 : mPlayer(player), mCollider(collider) {}
8
9bool PlayerJudgeForceRolling::judge() const {
10 return rs::isOnGroundForceRollingCode(mPlayer, mCollider);
11}
12