| 1 | #include "Player/PlayerJudgeForceRolling.h" |
|---|---|
| 2 | |
| 3 | #include "Util/PlayerCollisionUtil.h" |
| 4 | |
| 5 | PlayerJudgeForceRolling::PlayerJudgeForceRolling(const al::LiveActor* player, |
| 6 | const IUsePlayerCollision* collider) |
| 7 | : mPlayer(player), mCollider(collider) {} |
| 8 | |
| 9 | bool PlayerJudgeForceRolling::judge() const { |
| 10 | return rs::isOnGroundForceRollingCode(mPlayer, mCollider); |
| 11 | } |
| 12 |