| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Player/IJudge.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } |
| 8 | class IUsePlayerCollision; |
| 9 | |
| 10 | class PlayerJudgeForceRolling : public IJudge { |
| 11 | public: |
| 12 | PlayerJudgeForceRolling(const al::LiveActor* player, const IUsePlayerCollision* collider); |
| 13 | |
| 14 | void reset() override {} |
| 15 | |
| 16 | void update() override {} |
| 17 | |
| 18 | bool judge() const override; |
| 19 | |
| 20 | private: |
| 21 | const al::LiveActor* mPlayer; |
| 22 | const IUsePlayerCollision* mCollider; |
| 23 | }; |
| 24 |