1#pragma once
2
3#include "Player/IJudge.h"
4
5namespace al {
6class LiveActor;
7}
8class IUsePlayerCollision;
9
10class PlayerJudgeForceRolling : public IJudge {
11public:
12 PlayerJudgeForceRolling(const al::LiveActor* player, const IUsePlayerCollision* collider);
13
14 void reset() override {}
15
16 void update() override {}
17
18 bool judge() const override;
19
20private:
21 const al::LiveActor* mPlayer;
22 const IUsePlayerCollision* mCollider;
23};
24