| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Player/IJudge.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class IUseNerve; |
| 7 | class Nerve; |
| 8 | } // namespace al |
| 9 | |
| 10 | class PlayerJudgeSameNerve : public IJudge { |
| 11 | public: |
| 12 | PlayerJudgeSameNerve(const al::IUseNerve* nerveUser, const al::Nerve* nerve); |
| 13 | |
| 14 | void reset() override {} |
| 15 | |
| 16 | void update() override {} |
| 17 | |
| 18 | bool judge() const override; |
| 19 | |
| 20 | private: |
| 21 | const al::IUseNerve* mNerveUser; |
| 22 | const al::Nerve* mNerve; |
| 23 | }; |
| 24 | |
| 25 | static_assert(sizeof(PlayerJudgeSameNerve) == 0x18); |
| 26 |