| 1 | #include "Player/PlayerJudgeSandSink.h" |
|---|---|
| 2 | |
| 3 | #include "Player/PlayerSandSinkAffect.h" |
| 4 | #include "Util/PlayerCollisionUtil.h" |
| 5 | |
| 6 | PlayerJudgeSandSink::PlayerJudgeSandSink(const IUsePlayerCollision* collider, |
| 7 | const PlayerSandSinkAffect* sandSinkAffect) |
| 8 | : mCollider(collider), mSandSinkAffect(sandSinkAffect) {} |
| 9 | |
| 10 | bool PlayerJudgeSandSink::judge() const { |
| 11 | return mSandSinkAffect->isSink() || |
| 12 | (rs::isCollidedGround(mCollider) && rs::isCollisionCodeSandSink(mCollider)); |
| 13 | } |
| 14 |