| 1 | #include "Player/PlayerJudgeStartRise.h" |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 4 | |
| 5 | #include "Player/IPlayerModelChanger.h" |
| 6 | #include "Player/PlayerAreaChecker.h" |
| 7 | |
| 8 | PlayerJudgeStartRise::PlayerJudgeStartRise(const al::LiveActor* player, |
| 9 | const PlayerAreaChecker* areaChecker, |
| 10 | const IPlayerModelChanger* modelChanger) |
| 11 | : mPlayer(player), mAreaChecker(areaChecker), mModelChanger(modelChanger) {} |
| 12 | |
| 13 | void PlayerJudgeStartRise::reset() {} |
| 14 | |
| 15 | void PlayerJudgeStartRise::update() {} |
| 16 | |
| 17 | bool PlayerJudgeStartRise::judge() const { |
| 18 | return !mModelChanger->is2DModel() && mAreaChecker->isInRise(pos: al::getTrans(actor: mPlayer)); |
| 19 | } |
| 20 |