| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Player/IJudge.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | class WaterSurfaceFinder; |
| 8 | } // namespace al |
| 9 | class PlayerCounterForceRun; |
| 10 | |
| 11 | class PlayerJudgeStartWaterSurfaceRun : public IJudge { |
| 12 | public: |
| 13 | PlayerJudgeStartWaterSurfaceRun(const al::LiveActor* player, |
| 14 | const al::WaterSurfaceFinder* waterSurfaceFinder, |
| 15 | const PlayerCounterForceRun* counterForceRun); |
| 16 | |
| 17 | void reset() override {} |
| 18 | |
| 19 | void update() override {} |
| 20 | |
| 21 | bool judge() const override; |
| 22 | |
| 23 | private: |
| 24 | const al::LiveActor* mPlayer; |
| 25 | const al::WaterSurfaceFinder* mWaterSurfaceFinder; |
| 26 | const PlayerCounterForceRun* mCounterForceRun; |
| 27 | }; |
| 28 |