1#include "Player/PlayerJumpMessageRequest.h"
2
3PlayerJumpMessageRequest::PlayerJumpMessageRequest() {}
4
5void PlayerJumpMessageRequest::clear() {
6 jumpType = PlayerJumpType::Standard;
7 jumpPower = 0.0f;
8 extendFrame = 0;
9 turnJumpAngle = {0.0f, 0.0f, 0.0f};
10 actorTrans = {0.0f, 0.0f, 0.0f};
11 isSpinClockwise = false;
12 isEnableStandUp = false;
13}
14