1#pragma once
2
3#include <math/seadVector.h>
4
5enum class PlayerJumpType : u32 {
6 Standard = 0,
7 // more unknown
8};
9
10struct PlayerJumpMessageRequest {
11 PlayerJumpMessageRequest();
12 void clear();
13
14 PlayerJumpType jumpType = PlayerJumpType::Standard;
15 f32 jumpPower = 0;
16 s32 extendFrame = 0;
17 sead::Vector3f turnJumpAngle = {0.0f, 0.0f, 0.0f};
18 sead::Vector3f actorTrans = {0.0f, 0.0f, 0.0f};
19 bool isSpinClockwise = 0;
20 bool isEnableStandUp = 0;
21};
22