| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | enum class PlayerJumpType : u32 { |
| 6 | Standard = 0, |
| 7 | // more unknown |
| 8 | }; |
| 9 | |
| 10 | struct PlayerJumpMessageRequest { |
| 11 | PlayerJumpMessageRequest(); |
| 12 | void clear(); |
| 13 | |
| 14 | PlayerJumpType jumpType = PlayerJumpType::Standard; |
| 15 | f32 jumpPower = 0; |
| 16 | s32 extendFrame = 0; |
| 17 | sead::Vector3f turnJumpAngle = {0.0f, 0.0f, 0.0f}; |
| 18 | sead::Vector3f actorTrans = {0.0f, 0.0f, 0.0f}; |
| 19 | bool isSpinClockwise = 0; |
| 20 | bool isEnableStandUp = 0; |
| 21 | }; |
| 22 |