| 1 | #include "Player/PlayerModelHolder.h" |
| 2 | |
| 3 | #include "Library/Base/StringUtil.h" |
| 4 | |
| 5 | PlayerModelHolder::PlayerModelHolder(u32 bufferSize) { |
| 6 | mBuffer.allocBuffer(ptrNumMax: bufferSize, heap: nullptr); |
| 7 | } |
| 8 | |
| 9 | void PlayerModelHolder::registerModel(al::LiveActor* liveActor, const char* name) { |
| 10 | Entry* entry = new Entry{liveActor}; |
| 11 | entry->name = name; |
| 12 | mBuffer.pushBack(ptr: entry); |
| 13 | } |
| 14 | |
| 15 | void PlayerModelHolder::changeModel(const char* name) { |
| 16 | for (auto it = mBuffer.begin(), end = mBuffer.end(); it != end; ++it) { |
| 17 | if (al::isEqualString(safestr1: it->name, safestr2: sead::SafeString(name))) { |
| 18 | mCurrentModel = &*it; |
| 19 | return; |
| 20 | } |
| 21 | } |
| 22 | } |
| 23 | |
| 24 | al::LiveActor* PlayerModelHolder::findModelActor(const char* name) const { |
| 25 | for (auto it = mBuffer.begin(), end = mBuffer.end(); it != end; ++it) |
| 26 | if (al::isEqualString(safestr1: it->name, safestr2: sead::SafeString(name))) |
| 27 | return it->actor; |
| 28 | return mCurrentModel->actor; |
| 29 | } |
| 30 | |
| 31 | al::LiveActor* PlayerModelHolder::tryFindModelActor(const char* name) const { |
| 32 | for (auto it = mBuffer.begin(), end = mBuffer.end(); it != end; ++it) |
| 33 | if (al::isEqualString(safestr1: it->name, safestr2: sead::SafeString(name))) |
| 34 | return it->actor; |
| 35 | return nullptr; |
| 36 | } |
| 37 | |
| 38 | bool PlayerModelHolder::isCurrentModelLabel(const char* name) const { |
| 39 | return al::isEqualString(str1: mCurrentModel->name.cstr(), str2: name); |
| 40 | } |
| 41 | |
| 42 | bool PlayerModelHolder::isCurrentModelLabelSubString(const char* name) const { |
| 43 | return al::isEqualSubString(str: mCurrentModel->name.cstr(), subStr: name); |
| 44 | } |
| 45 | |