| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | #include <prim/seadSafeString.h> |
| 5 | |
| 6 | namespace al { |
| 7 | class LiveActor; |
| 8 | } |
| 9 | |
| 10 | class PlayerModelHolder { |
| 11 | public: |
| 12 | struct Entry { |
| 13 | Entry(al::LiveActor* actor) : actor(actor) {} |
| 14 | |
| 15 | sead::FixedSafeString<128> name; |
| 16 | al::LiveActor* actor; |
| 17 | }; |
| 18 | |
| 19 | PlayerModelHolder(u32); |
| 20 | void registerModel(al::LiveActor*, const char*); |
| 21 | void changeModel(const char*); |
| 22 | al::LiveActor* findModelActor(const char*) const; |
| 23 | al::LiveActor* tryFindModelActor(const char*) const; |
| 24 | bool isCurrentModelLabel(const char*) const; |
| 25 | bool isCurrentModelLabelSubString(const char*) const; |
| 26 | |
| 27 | private: |
| 28 | sead::PtrArray<Entry> mBuffer; |
| 29 | Entry* mCurrentModel = nullptr; |
| 30 | sead::FixedSafeString<128> _10 = sead::FixedSafeString<128>(""); |
| 31 | }; |
| 32 |