| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } |
| 8 | |
| 9 | class PlayerStateAutoDash : public al::ActorStateBase { |
| 10 | public: |
| 11 | PlayerStateAutoDash(al::LiveActor* player); |
| 12 | |
| 13 | void appear() override; |
| 14 | void exeDash(); |
| 15 | void exeRun(); |
| 16 | |
| 17 | private: |
| 18 | s32 mRunTimer = 0; |
| 19 | }; |
| 20 |