1#pragma once
2
3#include "Library/Nerve/NerveStateBase.h"
4
5namespace al {
6class LiveActor;
7}
8
9class PlayerStateAutoDash : public al::ActorStateBase {
10public:
11 PlayerStateAutoDash(al::LiveActor* player);
12
13 void appear() override;
14 void exeDash();
15 void exeRun();
16
17private:
18 s32 mRunTimer = 0;
19};
20