| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | class PlayerStateWait : public al::ActorStateBase { |
| 6 | public: |
| 7 | bool isEnableCancelAction() const; |
| 8 | |
| 9 | private: |
| 10 | u8 padding[0xE8 - sizeof(al::ActorStateBase)]; |
| 11 | }; |
| 12 |
| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | class PlayerStateWait : public al::ActorStateBase { |
| 6 | public: |
| 7 | bool isEnableCancelAction() const; |
| 8 | |
| 9 | private: |
| 10 | u8 padding[0xE8 - sizeof(al::ActorStateBase)]; |
| 11 | }; |
| 12 |