| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | class IUsePlayerCollision; |
| 6 | |
| 7 | class PlayerWallActionHistory { |
| 8 | public: |
| 9 | PlayerWallActionHistory(); |
| 10 | void update(const IUsePlayerCollision* collider); |
| 11 | void reset(); |
| 12 | void recordWallJump(const IUsePlayerCollision* collider, const sead::Vector3f& position); |
| 13 | void recordWallJump(const sead::Vector3f& position, const sead::Vector3f& normal); |
| 14 | void recordWallLeave(const sead::Vector3f& position, const sead::Vector3f& normal); |
| 15 | |
| 16 | private: |
| 17 | bool mIsJumpStored = false; |
| 18 | sead::Vector3f mJumpWallPosition = {0.0f, 0.0f, 0.0f}; |
| 19 | sead::Vector3f mJumpWallNormal = {0.0f, 0.0f, 0.0f}; |
| 20 | bool mIsLeaveStored = false; |
| 21 | sead::Vector3f mLeaveWallPosition = {0.0f, 0.0f, 0.0f}; |
| 22 | sead::Vector3f mLeaveWallNormal = {0.0f, 0.0f, 0.0f}; |
| 23 | }; |
| 24 | |
| 25 | static_assert(sizeof(PlayerWallActionHistory) == 0x38); |
| 26 | |