| 1 | #include "Player/PlayerStateWallAir.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 4 | #include "Library/Math/MathUtil.h" |
| 5 | #include "Library/Nerve/NerveSetupUtil.h" |
| 6 | #include "Library/Nerve/NerveUtil.h" |
| 7 | |
| 8 | #include "Player/PlayerJudgePreInputJump.h" |
| 9 | #include "Player/PlayerStateNormalWallJump.h" |
| 10 | #include "Player/PlayerStateNormalWallSlide.h" |
| 11 | #include "Player/PlayerWallActionHistory.h" |
| 12 | #include "Util/JudgeUtil.h" |
| 13 | |
| 14 | namespace { |
| 15 | NERVE_IMPL(PlayerStateWallAir, Slide) |
| 16 | NERVE_IMPL(PlayerStateWallAir, Jump) |
| 17 | |
| 18 | NERVES_MAKE_NOSTRUCT(PlayerStateWallAir, Slide, Jump) |
| 19 | } // namespace |
| 20 | |
| 21 | PlayerStateWallAir::PlayerStateWallAir(al::LiveActor* player, const PlayerConst* pConst, |
| 22 | const PlayerInput* input, const PlayerTrigger* trigger, |
| 23 | IUsePlayerCollision* collision, IJudge* judgeWallKeep, |
| 24 | PlayerJudgePreInputJump* judgePreInputJump, |
| 25 | PlayerAnimator* animator, |
| 26 | PlayerWallActionHistory* wallActionHistory, |
| 27 | PlayerActionDiveInWater* actionDiveInWater) |
| 28 | : al::ActorStateBase("空中壁接触" , player), mConst(pConst), mJudgeWallKeep(judgeWallKeep), |
| 29 | mJudgePreInputJump(judgePreInputJump), mCollision(collision), |
| 30 | mWallActionHistory(wallActionHistory) { |
| 31 | initNerve(nerve: &Slide, stateCount: 2); |
| 32 | mStateNormalWallSlide = |
| 33 | new PlayerStateNormalWallSlide(player, mConst, input, collision, animator); |
| 34 | mStateNormalWallJump = new PlayerStateNormalWallJump(player, mConst, input, collision, trigger, |
| 35 | animator, actionDiveInWater); |
| 36 | al::initNerveState(user: this, state: mStateNormalWallSlide, nerve: &Slide, hostName: "壁すべり" ); |
| 37 | al::initNerveState(user: this, state: mStateNormalWallJump, nerve: &Jump, hostName: "壁ジャンプ" ); |
| 38 | } |
| 39 | |
| 40 | void PlayerStateWallAir::appear() { |
| 41 | al::NerveStateBase::appear(); |
| 42 | al::setNerve(user: this, nerve: &Slide); |
| 43 | } |
| 44 | |
| 45 | bool PlayerStateWallAir::isAir() const { |
| 46 | return al::isNerve(user: this, nerve: &Jump) && al::isGreaterStep(user: this, step: 0); |
| 47 | } |
| 48 | |
| 49 | bool PlayerStateWallAir::isJustJump() const { |
| 50 | return al::isNerve(user: this, nerve: &Jump) && al::isFirstStep(user: this); |
| 51 | } |
| 52 | |
| 53 | bool PlayerStateWallAir::isEnableReactionCapCatch() const { |
| 54 | return !isDead() && al::isNerve(user: this, nerve: &Jump); |
| 55 | } |
| 56 | |
| 57 | void PlayerStateWallAir::startSlideSpinAttack() { |
| 58 | al::LiveActor* player = mActor; |
| 59 | const sead::Vector3f& gravity = al::getGravity(actor: player); |
| 60 | mWallActionHistory->recordWallJump(collider: mCollision, position: al::getTrans(actor: player) + gravity * 20.0f); |
| 61 | |
| 62 | sead::Vector3f front = {0.0f, 0.0f, 0.0f}; |
| 63 | al::calcFrontDir(front: &front, actor: player); |
| 64 | |
| 65 | sead::Quatf quat = sead::Quatf::unit; |
| 66 | al::makeQuatFrontUp(outQuat: &quat, front: -front, up: -gravity); |
| 67 | al::updatePoseQuat(actor: player, quat); |
| 68 | } |
| 69 | |
| 70 | void PlayerStateWallAir::calcSnapMoveCutDir(sead::Vector3f* cutDir) const { |
| 71 | if (al::isNerve(user: this, nerve: &Slide)) |
| 72 | cutDir->set(mStateNormalWallSlide->getNormalStart()); |
| 73 | else |
| 74 | cutDir->set(mStateNormalWallJump->getFront()); |
| 75 | } |
| 76 | |
| 77 | void PlayerStateWallAir::exeSlide() { |
| 78 | if (al::updateNerveState(user: this)) { |
| 79 | mWallActionHistory->recordWallLeave(position: al::getTrans(actor: mActor), |
| 80 | normal: mStateNormalWallSlide->getNormalStart()); |
| 81 | kill(); |
| 82 | return; |
| 83 | } |
| 84 | |
| 85 | if (rs::judgeAndResetReturnTrue(judge: mJudgePreInputJump)) { |
| 86 | mWallActionHistory->recordWallJump(collider: mCollision, position: al::getTrans(actor: mActor)); |
| 87 | al::setNerve(user: this, nerve: &Jump); |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | void PlayerStateWallAir::exeJump() { |
| 92 | if (al::updateNerveState(user: this)) { |
| 93 | kill(); |
| 94 | return; |
| 95 | } |
| 96 | |
| 97 | if (rs::updateJudgeAndResult(judge: mJudgeWallKeep)) |
| 98 | al::setNerve(user: this, nerve: &Slide); |
| 99 | } |
| 100 | |