1#pragma once
2
3#include <math/seadVector.h>
4
5namespace al {
6class IUseSceneObjHolder;
7class LiveActor;
8} // namespace al
9
10namespace rs {
11void calcGuidePos(sead::Vector3f*, const al::LiveActor*);
12void setRouteHeadGuidePosPtr(const al::IUseSceneObjHolder*, const sead::Vector3f*);
13void resetRouteHeadGuidePosPtr(const al::IUseSceneObjHolder*);
14} // namespace rs
15