1#pragma once
2
3#include "Library/Nerve/NerveStateBase.h"
4
5namespace al {
6class Scene;
7}
8class StageSceneLayout;
9
10class StageSceneStateGetLifeMaxUpItem : public al::HostStateBase<al::Scene> {
11public:
12 StageSceneStateGetLifeMaxUpItem(const char* name, al::Scene* scene,
13 StageSceneLayout* stageSceneLayout);
14 void appear() override;
15 void kill() override;
16 void exeDemoGetLifeMaxUpItem();
17
18private:
19 StageSceneLayout* mLayout = nullptr;
20};
21