| 1 | #include "System/GameDataFunction.h" |
|---|---|
| 2 | |
| 3 | #include "System/GameDataFile.h" |
| 4 | |
| 5 | namespace GameDataFunction { |
| 6 | bool isGameClear(GameDataHolderAccessor accessor) { |
| 7 | return accessor->getGameDataFile()->isGameClear(); |
| 8 | } |
| 9 | } // namespace GameDataFunction |
| 10 |