| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <container/seadPtrArray.h> |
| 5 | #include <math/seadMatrix.h> |
| 6 | |
| 7 | class GameDataHolder; |
| 8 | |
| 9 | namespace nn::ui2d { |
| 10 | class TextureInfo; |
| 11 | } |
| 12 | |
| 13 | namespace al { |
| 14 | class Resource; |
| 15 | class IUseSceneObjHolder; |
| 16 | } // namespace al |
| 17 | |
| 18 | struct MapData { |
| 19 | sead::Matrix44f viewProjMatrix; |
| 20 | sead::Matrix34f viewMatrix; |
| 21 | sead::Matrix44f projMatrix; |
| 22 | nn::ui2d::TextureInfo* texture2dMap; |
| 23 | void* field_b8; // TODO unknown type |
| 24 | s32 partsNum; |
| 25 | void** parts; // TODO unknown type |
| 26 | s32 worldScenarioNum; |
| 27 | sead::PtrArray<MapData> scenarioMapData; |
| 28 | }; |
| 29 | |
| 30 | class MapDataHolder { |
| 31 | public: |
| 32 | MapDataHolder(const GameDataHolder*); |
| 33 | MapData* loadMapData(al::Resource*, const char*, s32); |
| 34 | MapData* tryLoadMapData(al::Resource*, const char*, s32); |
| 35 | const sead::Matrix34f& findViewMtx(s32) const; |
| 36 | const MapData& findMapData(s32) const; |
| 37 | |
| 38 | private: |
| 39 | sead::PtrArray<MapData> mMapDatas; |
| 40 | const GameDataHolder* mGameDataHolder; |
| 41 | }; |
| 42 | |
| 43 | namespace rs { |
| 44 | MapData* findMapData(al::IUseSceneObjHolder*, s32); |
| 45 | } |
| 46 |