| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | class GameDataHolder; |
| 6 | |
| 7 | namespace SaveDataAccessFunction { |
| 8 | void startSaveDataInit(GameDataHolder*); |
| 9 | void startSaveDataInitSync(GameDataHolder*); |
| 10 | void startSaveDataLoadFile(GameDataHolder*); |
| 11 | void startSaveDataReadSync(GameDataHolder*); |
| 12 | void startSaveDataReadAll(GameDataHolder*); |
| 13 | void startSaveDataWrite(GameDataHolder*); |
| 14 | void startSaveDataWriteWithWindow(GameDataHolder*); |
| 15 | void startSaveDataCopyWithWindow(GameDataHolder*, s32, s32); |
| 16 | void startSaveDataDeleteWithWindow(GameDataHolder*, s32); |
| 17 | void startSaveDataWriteSync(GameDataHolder*); |
| 18 | bool updateSaveDataAccess(GameDataHolder*, bool); |
| 19 | bool isEnableSave(const GameDataHolder*); |
| 20 | bool isDoneSave(GameDataHolder*); |
| 21 | } // namespace SaveDataAccessFunction |
| 22 |