| 1 | #include "Util/JudgeUtil.h" |
|---|---|
| 2 | |
| 3 | #include "Player/IJudge.h" |
| 4 | |
| 5 | void rs::resetJudge(IJudge* judge) { |
| 6 | judge->reset(); |
| 7 | } |
| 8 | |
| 9 | void rs::updateJudge(IJudge* judge) { |
| 10 | judge->update(); |
| 11 | } |
| 12 | |
| 13 | bool rs::isJudge(const IJudge* judge) { |
| 14 | return judge->judge(); |
| 15 | } |
| 16 | |
| 17 | bool rs::updateJudgeAndResult(IJudge* judge) { |
| 18 | judge->update(); |
| 19 | return judge->judge(); |
| 20 | } |
| 21 | |
| 22 | bool rs::judgeAndResetReturnTrue(IJudge* judge) { |
| 23 | if (!judge->judge()) |
| 24 | return false; |
| 25 | |
| 26 | judge->reset(); |
| 27 | |
| 28 | return true; |
| 29 | } |
| 30 |