| 1 | #include "Util/WaterSurfaceShadow.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorAnimFunction.h" |
| 4 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 5 | #include "Library/LiveActor/ActorInitUtil.h" |
| 6 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 7 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 8 | #include "Library/LiveActor/LiveActor.h" |
| 9 | #include "Library/Math/MathUtil.h" |
| 10 | #include "Library/Nature/WaterSurfaceFinder.h" |
| 11 | |
| 12 | WaterSurfaceShadow::WaterSurfaceShadow(const al::ActorInitInfo& initInfo, const char* archiveName) { |
| 13 | mActor = new al::LiveActor("水面影モデル" ); |
| 14 | al::initChildActorWithArchiveNameNoPlacementInfo(actor: mActor, initInfo, archiveName, suffix: nullptr); |
| 15 | |
| 16 | if (al::isMclAnimExist(mActor, "AlphaColor" )) |
| 17 | al::startMclAnim(mActor, "AlphaColor" ); |
| 18 | else |
| 19 | al::startMclAnim(mActor, "AlfaColor" ); |
| 20 | |
| 21 | mActor->makeActorDead(); |
| 22 | mWaterSurfaceFinder = new al::WaterSurfaceFinder(mActor); |
| 23 | } |
| 24 | |
| 25 | bool WaterSurfaceShadow::isAppearShadow() const { |
| 26 | return al::isAlive(actor: mActor); |
| 27 | } |
| 28 | |
| 29 | void WaterSurfaceShadow::update(const sead::Vector3f& position, const sead::Vector3f& gravity, |
| 30 | f32 distance) { |
| 31 | mWaterSurfaceFinder->updateForSurfaceShadow(position, gravity, distance); |
| 32 | |
| 33 | if (!mWaterSurfaceFinder->isFoundSurface() || mWaterSurfaceFinder->getDistance() >= 50.0f || |
| 34 | mWaterSurfaceFinder->getDistance() + distance < 15.0f) { |
| 35 | if (al::isAlive(actor: mActor)) |
| 36 | mActor->kill(); |
| 37 | return; |
| 38 | } |
| 39 | |
| 40 | f32 animDistance = sead::Mathf::abs(x: mWaterSurfaceFinder->getDistance()); |
| 41 | f32 animTime = al::easeIn(t: al::calcRate01(animDistance, 0.0f, mMaxDistance)); |
| 42 | |
| 43 | if (al::isDead(actor: mActor)) |
| 44 | mActor->appear(); |
| 45 | |
| 46 | al::setMclAnimNormalFrameAndStop(mActor, al::lerpValue(a: mStartFrame, b: mEndFrame, t: animTime)); |
| 47 | al::resetPosition(actor: mActor, trans: gravity * 0.0f + mWaterSurfaceFinder->getSurfacePosition()); |
| 48 | } |
| 49 | |
| 50 | void WaterSurfaceShadow::disappearShadow() { |
| 51 | if (!al::isDead(actor: mActor)) |
| 52 | mActor->kill(); |
| 53 | } |
| 54 | |
| 55 | void WaterSurfaceShadow::setScale(f32 scale) { |
| 56 | setScale(scaleX: scale, scaleZ: scale); |
| 57 | } |
| 58 | |
| 59 | void WaterSurfaceShadow::setScale(f32 scaleX, f32 scaleZ) { |
| 60 | al::setScaleX(actor: mActor, x: scaleX); |
| 61 | al::setScaleZ(actor: mActor, z: scaleZ); |
| 62 | } |
| 63 | |
| 64 | void WaterSurfaceShadow::setQuat(const sead::Quatf& quat) { |
| 65 | al::setQuat(actor: mActor, quat); |
| 66 | } |
| 67 | |