AppearSwitchTimer class
Base classes
- class al::NerveExecutor
Constructors, destructors, conversion operators
Public functions
-
void init(const al::
ActorInitInfo&, const al:: IUseAudioKeeper*, al:: IUseStageSwitch*, al:: IUseCamera*, al:: LiveActor*) - void onSwitch()
- auto isSwitchOn() -> bool
- void offSwitch()
- auto isDemoPlaying() -> bool
- void exeWaitAppearDemoStart()
- void exeWaitAppearDemoCameraInterpoling()
- void exeAppearDemo()
- void procAppearDitherAnim(s32)
- void exeOnWait()
- auto getLastFrame() -> s32
- void exeOnWaitBlink()
- void exeOffWait()
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* AppearSwitchTimer:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void AppearSwitchTimer:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void AppearSwitchTimer:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>